[HEADER(is_tutorial=true, is_skippable=false, is_autoable=false)]电玩城黄金矿工模式教学关1_a [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.LockFunction(mask="CHARACTER_INFO")] [Battle.LockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true, black=0.2)] [Battle.SwitchToDefaultUIState] [Battle.Pause] [Tutorial(protectTime=0.5, dialogHead="$avatar_sys", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 【超级钩爪】通关指南 [Tutorial(protectTime=0.5, dialogHead="$avatar_sys", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 在超级钩爪中,玩家的目标是通过将<@tu.kw>敌人抓进坑洞中来获取尽可能多的关卡得分。 [Battle.EnsureMinSp(charId="trap_192_archook", sp=5)] [Tutorial(tileX=5, tileY=6, focusWidth=100, focusHeight=150, animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_sys", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 钩爪会不停摆动,在<@tu.kw>合适的时机释放钩爪即可抓取敌人。 [Battle.UnlockFunction(mask="CHARACTER_INFO")] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true, tileX=5,tileY=6, validWidth=100, validHeight=150)] [Tutorial(tileX=5, tileY=6, focusWidth=100, focusHeight=150, animStyle="Click", focusStyle="HighlightCircle",waitForSignal="char_info", charId="trap_192_archook", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_sys", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 现在正是好时机,准备开启钩爪的技能吧。 [Battle.LockFunction(mask="CHARACTER_INFO")] [Battle.LockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true)] [Tutorial(target="btn_skill", waitForSignal="use_skill", animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_sys")] 就是现在,释放钩爪! [Battle.Pause(pause=false)] [InputBlocker(blockInput=true)] [Battle.Delay(time=1)] [Battle.Pause] [PopupDialog(dialogHead="$avatar_sys")]成功将敌人拉进了坑洞中!玩家会获得和敌人<@tu.kw>重量相对应的关卡得分。注意,有些免疫失衡的敌人是无法被钩爪拉动的。 [Battle.Pause(pause=false)] [Battle.Delay(time=0.4)] [Battle.Pause] [Battle.EnsureMinSp(charId="trap_187_arcgacha", sp=30)] [InputBlocker(blockInput=true, tileX=4, tileY=6, validWidth=105, validHeight=111)] [Battle.UnlockFunction(mask="CHARACTER_INFO")] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [Tutorial(tileX=4, tileY=6, focusWidth=108, focusHeight=111, animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", waitForSignal="char_info", charId="trap_187_arcgacha", protectTime=0.5, dialogHead="$avatar_sys",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 扭蛋机里有很多好用的道具,博士可以开启技能试试手气,并且在游戏中得分还会<@tu.kw>加速扭蛋机的充能哦。 [Battle.LockFunction(mask="CHARACTER_INFO")] [Battle.LockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true)] [Delay(time=0.3)] [Tutorial(target="btn_skill", waitForSignal="use_skill", animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_sys")]先抽一个试试吧! [Battle.Pause(pause=false)] [Battle.Delay(time=1)] [Battle.Pause] [Tutorial(focusX=-50, focusY=90, focusWidth=100, focusHeight=150, anchor="BottomRight", animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_sys")]是超时空电话亭。它可以呼叫一些神奇的敌人出场,击败他们可获取<@tu.kw>更高的关卡得分。 [InputBlocker(blockInput=false)] [Tutorial(tileX=5, tileY=1, focusWidth=108, focusHeight=111, waitForSignal="put_down", charId="trap_190_arcsum3", animStyle="Drag", startCardIndex=0, startRightStart=true, endTileX=8, endTileY=3, dialogHead="$avatar_sys", focusStyle="HighlightCircle", black="$f_tut_black", protectTime=0.5)] 将超时空电话亭部署在任意地块即可触发效果。 [Battle.Pause(pause=false)] [Battle.Delay(time=5)] [Battle.Pause] [InputBlocker(blockInput=true)] [Tutorial(tileX=2, tileY=7, focusWidth=100, focusHeight=150, animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_sys")]看,大鲍勃接到电话出场了! [Tutorial(protectTime=0.5, dialogHead="$avatar_sys", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 除此之外,扭蛋机中还有很多神奇的支援道具,留待博士在接下来的游戏中一一探索。 [Battle.UnlockFunction(mask="CHARACTER_INFO")] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")]